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Showing posts from June, 2019

Potion Of Lava Walking (Potion Idea)

Here's one for you dm's that want something to deal with lava Appearance: A bright red potion that has a strong phosphorus smell Description: This Potion, made scientists, allows a person to safe walk on the top of any type of fire. Of course as it's name suggest a person can use it to walk on lava. We would like to note that this dosn't provide fire immunity to a person's body unless it's the feet. Attributes: -Allows a person to walk on top of any fire/lava source -Gives fire immunity to the drinkers feet

Tournament Takers (Shop Idea)

Here's one for you DM's that want a shop where people bet on fights. The Tournament Takers, is a collective of many different small fighting groups who situate themselves in the building. Each group has their own specific day of the week that they do their events on (excluding Thursday, which is blank to allow the book keepers to make sure that other bookkeepers aren't doing corrupt actions). If someone wants to attend one of these fighting events they will either have to pay a small entry price & or place a bet on a fight that is at least three times larger than the small entry price (they do this due to people using the old system of allowing any bet takers in, lead to people placing small bets to get around entry prices.). If someone's bet is correct they will receive their payout three days later in the mail.

Robbing The Dead, For Fun & For Profit (side quest idea)

Here's one for you DM's that want some good old fashion grave robbing. The players are in a library. If they walk about a bit they may notice a strange brown glowing book. If they open up the book all the pages but one will be blank. On the one none blank page it will give directions to a location & states to 'dig till you hit it '. If the players decided to go to the location where the directions lead, they will find the end mark is one lonely grave on a hill. If the players decided that they want to dig up the grave, they will eventually hit a tiny small lock box, that is unlocked. If they loot the box they will get a couple of small gems.

Destruction Arrow (weapon idea)

Here's one for you DM's that want an arrow that is rather destructive. Appearance: A red arrow, that seems like it's going to burn to a crisp any second Description: This arrow, made by a megmin, causes whatever it hits to melt a bit. This has been used on great use during mountain climbs. When it hits an object it will be completely/almost completely melted. If this arrow hit's a living being, it will deal 1d6+3 damage per turn that it's stuck in the living being. After this arrow is used, it can't be collected to be reused Attributes: -Melts objects it hits. -If it hits a person it will deal regular arrow damage, but the person will take an additional 1d6+3 damage per turn -Destroyed after use.

Eel Swarm (event idea)

Here's one for you Dm's that want a nifty water event. The players are having to travel threw water to get to a location. As the walk along the water they start hearing the sounds of aggressive swimming coming towards them. After awhile the players will be able to visibly see what this creature is. It is not in-fact one creature, but multiple tiny eels. The eels continue to come to the players & if the players don't interrupt the eels, they will just swarm around the players & rub up against them in hopes of getting food. If the player's interrupt the eels, they will all jump in the water, causing a medium sized wave hitting the party, this on it's own can cause any items that are loosely hanging onto the party to fall into the water.

Spike Pit ( Trap idea)

Here's one for you DM's that want a simple but effective trap that we've all seen before. The players are walking across an open ancient room. All of the sudden one of the pieces of the stone floor starts to fall apart. f the player/players who caused it try & book it the floor will fall beneath them. The safe way to get across the falling floor is to find a way to attach oneself to the wall or ceiling. If the players are caught when the floor falls they have to make a dex save & one a fail will take 5d4+1 damage.

Glovy (Companion Idea)

Here's one for you DM's that want some glove friend. The players are walking about a clothing store & one of the items on sale is a single velvet lether glove which is price tag names a Glovy. It's price is a little on the high end for gloves. If the players go & decided to buy the glove the shop keeper will ask them if they really want it. If they do then then the shop keeper will sell it to them. After about three days of having this glove, after a long rest it will come to life & start to walk about. If the glove notices the one who bough it, the glove will follow that person. At this point if anyone tries to put the glove on it will try & body slam (slap) them & run away giving them the 'no' finger waggle.

A Small Gateway To Hell (world event idea)

Here's one for you Dm's that want the 9 hells to be a thing that your players should be concerned about. The world is at stability. All major changes to the world have been done & the only ones that are left to be finished up are the political ones. However in the attempt to make one great political stability has lead to one to many deals with literal devils. Thus the devils have decided to bring their business closer to the customers & have decided to make a deep spiral hole which if traveled down, leads straight to one of the nine hells. The hole also allows for anyone in the nine hells to travel upwards into the world. This should have lead to the typical demon invasion of everything, but due to the nine hell's own political instability, few beings from the nine hell come though.

Controlled Shot (spell idea)

Here's one for you Dm's that want your players to be able to control their ranged attacks Lvl: 2ct  Casting time: bonus action Range: Same Range as the ranged attack Components: A Bag full of wind Duration: 1 turn Spell Description: This spell makes it so the caster can affect any ranged object that is about to go into motion. The caster can decided at what point in it's ranged attack velocity that it moves. This spell also give an addition +3 to hitting any enemy with the effect ranged attack (though it dose not increase damage). Casting this at a higher lvl lets the user to affect one more object per extra lvl (ie lvl 3 = 1 more object, lvl 4 = 2 more objects.) Backstory: This spell was made by a ship repairmen, who during a time in which crews would just chuck barrels of explosion powder on to the other's ship, would use this spell to bring it right back to them.

Killing them Twice (Encounter idea)

Here's one for you DM's that want a fight that happens right after a fight! The players are fighting a very old warlock in battle. After awhile of fighting the warlock will start having a heart attack & will send out their most powerful spells in desperation to beat the party. If the party survives that the warlock will have a heart attack & then go still on the ground. If any of the players go to check on the warlock they will find that the warlock has no pulse. Once the party do what all parties do (loot the dead) & begin to leave they will hear a very eldritch sound come from behind them. After they turn around (& or procced to try & leave the room) they will hear maniacal laughter that appears to be coming from the corpse. After about 7 seconds a ghost will rise from the body & then engage the party once again.

Boned Baddy (enemy idea)

Here's one for you DM's that want a combination skeleton This monster of many bones is made up of the bones of at least 3 or more skeletons (max of 10). Which one control's it's sentience is still up to debate, but it's believed to be whatever skeleton makes up the major spine. Due do it large amount of bones, it uses the excess as a form of boney armor. Stats: Cr: 2 - 5 AC: 14 (3 skele ton ) - 17 (10 skele ton ) HP: 38 (3 skele ton ) - 103 (10 skelet on ) Str: 14 (3 skeleton) - 19 (10 skeleton) Dex:12 (3 skeleton) - 8 (10 skeleton) Con: 18 Int: 8 Wis: 8 Cha: 6 Resistant: Piercing Weakness: bludgeoning  Movement:40 (3 skeleton) - 15 (10 skeleton) A ttributes:  -Bone Armor: Become resistant to ranged, &...

Villian For Hire (Character idea)

Here's one for you Players that want to play as an amoral villain who will do anything for money. The player is, let's say, less than a less than noble person. They will do what ever in the power to accumulate as much gold as they possibly can. What reason they have for doing so is unknow to all but the player (& also the dm), but it has to be something important considering the zeal they put into getting all this money.

The Diplomatic Congue (Association Idea)

Here's one for you DM's that want an association for some of the best talkers Description: This is an association for all of those who not only believe that the pen is mightier than the sword, & that the spoken word is mightier than the pen. Background: This association was started by a one Gavin Gorver 15 years ago, who did as a means of getting around tax laws & to also start a Ponzi scheme. After he was arrest the association was moved into actual good hands & has now seen flourishing member ship. Membership: To become a member, all you need to do is be recommended by one of it's member & then be able to prove yourself by tiring your best to win a confrontation. If they win they get to join, if they lose the person who they lost against gets to chose if they should join or not Leadership: The leadership is current held by Gavin Grover's Successor, but if someone would want to become the new head, they just nee...

Fight in the vineyard (encounter idea)

Here's one for you DM's that want a confined fight that could get very hot. The players have been tracking down an enemy for awhile when they seem them in the distance. As they approach to fight the enemy, the enemy will notice them & dart into a vineyard field to hide in. If the players go to find & fight the enemy in the vineyard, the enemy will set it on fire & then use the fire's smoke screen to try & ambush each party member one by one. If the fight stops going in the enemy's favor, they will attempt to run away & while doing so, they to speed up the fire.

Living Armor (Equipment idea)

Here's one for you Dm's  that want some very fleshy armor. Appearance: A spiky looking piece of heavy armor that has a massive eyeball in the middle & a mouth at the bottom. Description: This living armor, brought into existence by a very very cruel demon, is a living breathing being that can disguise itself as weird looking heavy armor before being put on. When it is put on it visually comes to life & demands the user feed it fresh living meat or be eaten themselves. If the user attempts to take off the armor while it's still awake the user can take up to 3d20 damage. Attribute: Acts as heavy armor of the wear's choosing's & also provides extra +2 AC. -Can bite at enemies who are within grappling range -Has to be feed living beings or will harm wear for 1d6 damage -If take off while the armor is still awake the armor will attempt to harm the user for 3d20 damage. the user will have to roll a dex save & on a success take no dam...

Oatmeal of Obscurity (food idea)

Here's one for you DM's that want your players to become obscured  Appearance: A bowl of oatmeal that has a really bland smell/taste/look. Description: This bowl of Oatmeal, made by a failed food experiment, obscures a person's body to the point where it's hard to pinpoint where they are. Please note that eating more than four bowls of this oatmeal can cause a person to obscure so hard that they disappear. Attribute: Obscures the eater (adds +1 to ac) -Eating more than 5 bowls in succession can cause death to the eater.

Roaming Horde of Good Bois (Event idea)

Here's one for you DM's that just want a bunch of cute puppies & a heart warming event The party is setting up camp for the night, when they start hearing a small rumble form the distance. If the players go investigate they will see a dust cloud in the distance & many small figure running in it. After about thirty minutes of this the rooming figures in the dust cloud start making their way directly towards the party. If the players at any point try to attack whatever is in the dust cloud make them roll an easy perception check. If they succeed they will notice that one of the figure have gone astray & that it's a small (insert dog breed here). If the players do not check/do not win the perception check the dust cload will make it to them in about fifteen minutes. At this point the small figure rush out of the cloud & sourroudn the party. At this point it will become obvious that they are puppies. They will then procced to rush at the party & then p...

A Thought Experiment (area idea) [500th Idea Post Special]

Here's one for you Dm's that want a very weird area Appearance: A giant white painted room. Description: This place, made by a talented psychic, allows one to bring their thoughts into reality. The things thought up in the room will only be limited to said room, unless a person can replicate said object somewhere else. This room has seen many great 'visionaries' come in to fine press their ideas into reality. Be it from the classical philosopher or a mechanic who really wants to see if their thing/do-dad really would work, this room has allowed them to make their dreams into reality in their, & then they would replicate it back in the real world. Location: This place requires a series of steps to access. 1st: One must make their way to the grave of the psychic who made the room & or make their way to a psychic who has found the room themselves. 2ct: You must fall asleep near the grave/person. 3rd: Have a lucid dream (If you do not have a lucid dream, then ...

A Traitor In Our Mists (Side quest idea)

Here's one for you DM's that want a detective esc side quest. The players are in a castle of a local lord when they hear a very interesting discussion. Apparently within the maid staff, one of them is purposefully making their job harder so that the butler staff can seem to be more competent & thus the butler staff would get a pay increases while the maids got a pay decrees. If the players make themselves know to the people who said that, the people will ask the players if they can help with these circumstances. If they agree they will get one of two verities in order to solve this side quest - The first way they can attempt is to stalk/spy on the staff till they find out who it is. They will then have to be able to build up enough of a case for the maid leader to agree to fire her. -The second way they can attempt is to call all the maids together & proceed to try & use group reasoning to try & find out who the traitor is. If the players are correct the...

Succbus' Orphanage (Shop Idea?)

Here's one for you Dm's that want an orphanage with bonus points of it being ran by a succubus Appearance: A small well built building that say's Orphanage of (insert name of the city this is found in here) Backstory: This orphanage was started by a ancient succubus who has 'mended their ways' (whether or not that is true is up to the dm) but one thing is un-doubly true about the succubus & that's their belief that no child should suffer. From this idea this succubus has started a small lovely orphanage that may or may not be funded by blackmail money. Daily Operation: This 'shop's' (technique orphanages are a business that give a commodity so it would be a shop) staff spend most of the day mending & playing with the children. The shop can hold up to a max of twenty orphans & five staff members.  If anyone wants to adopt a child they will have to pass a couple of tests set up by the succubus owner, & if a person ca...

NPC Bundle 23: Mellow Monster (Npc Idea)

Here's one for you DM's that just want some friendly monsters in your campaign. 1: A Magmin that is the mascot for a pyrotechnic store (is not allowed to actually go into the store they are marcotting for). 2: A specter which has inexplicitly become passive to everything that would usually cause it to become aggressive. Lives unlife like how an unaggregated specter would. 3: A doppelganger who shaped changed into a doppelganger who had also shaped changed into a doppelganger &  that doppelganger had shaped changed into another doppelganger. This has somehow caused the last doppelganger in this chain of doppelganering doppelganger to lose their shape changing ability & has thus just been living life as a passive doppelganger 4: A Nightmare (the horse) who has gained the temperament of a regular horse due to a very skilled horse trainer. It's even learned to not stand or go into  tall grass/low hanging tree areas (Due to it being a fire hazard) 5: An ooze wh...

Quiz Time! (Encounter idea)

Here's one for you Dm's that want to have short forced quizzes to make sure your players have been paying attention. The players are traveling though a dungeon when they see the last door in sight. When they walk up to open it, a stone statue of a otter falls out of the ceiling. The Stone otter statue says something along the lines off  "I'm am that watcher of pasts, & I want to know if you remember all the trails & tribulations you all have been though. If you can get past my quiz with near perfect precision you will get a prize, if not you will be punished for your hubris of ignoring the past!". After that the players will be quizzed about multiple parts of their adventure.

Trapdoor Returnium (Special Object Idea)

Here's one for you dm's that want the players to be able to go back to base every so often. Out in the world their will be these be these random trap door strewn about. These trapdoors are actually an after effect from a very powerful teleportation spell going wrong. People can use these trap doors to return home, but a curtain set of circumstances would have to met First: Someone needs to install a trapdoor that is magically linked to the trapdoors from this spell. Their are specialist who can do this, but at a high price. Second: A person needs to add some sort of signal/key/or magical items  which can only open the trap door at their desired place Third: Said Person must use the trapdoor opening item own any random trap doors that they find around & enter. If when they enter they end up at there desired, then they did it correctly, if they end up somewhere else, then they screwed up a step at some point & should go back in the trapdoor to go to where they w...

Momentum Whip (Spell idea)

Here's one for you dm's that want to fast being to be punished Lvl: 2  Casting time: 2 turns Range: 150ft Components: Something that could cause a slippery surface (ice, butter, ect…), something that can make/uses wind Duration: Instant Spell Description: This spell forces a person to move their regular speed into one of the 8 directions.  A person can try to fight against this with a dex save & on a success the effect will be halved (on fail it does not change). When cast at a higher lvl it's 10ft x lvl above. (lvl 2 = regular amount, lvl 3 = regular amount + 10 * 1, lvl 4 = regular amount + 10 *2, Ect). If the person had sprinted before this spell was used, they will take 1d4 per 10ft of damage & the distance they are pushed is doubled. Backstory: This spell was made by a cattle rustler who got sick of one particular cow, which would walk as far away from it's peen as possible & just lay down so it couldn...

Cookie, Cakes, & Crepes (Shop Idea)

Here's one for you Dm's that wants your players to have some desert. This small cart shop carries all loads of dessert. This ranges from the hot desserts of molten lava cakes, to the cold dessert of ice cream. This cart often gets item stolen from (usually by wandering children) but the very kind owner never follows up on any legal actions against those who do it. This cart will also take special orders/recipes for people who want a really odd dessert item.

The Great Dimension Owl (Entity idea)

Here's one for you Dm's that want a transcended wise entity to help your players. This Great Dimension Owl has traveled though multiple dimensions & has thus faced their effects & though those effects it has become something... beyond. The owl doesn't seem to be affected by any sort of attacks but also seems to be unable to attack any other beings either. The owl's actual size is unknow due to it's form shifting from as small to a pebble to as large as any star. The owl has gained large amount of intelegnce, wisdom, & charisma from it's travled & has learned all exoctic languages (at the sacrafic from not knowing the common languages). This Owl has been know to come & help those in need of its intelligence or wisdom. Stats Cr: ? AC: ?  HP: ? Str: ? Dex: ? Con: ? Int: 20 Wis: 30 Cha: 20 Movement: Depends on current size Alignment: Good Attr...

Fight For The Archipelago (Campaign idea)

Here's one for you DM's that want a war based campaign. Once Upon a good while ago the worlds great powers found a great mass of islands on the other side of the world & decided to do what any great power would, ie colonize, conquer & then oppress that native people their. After about 80 years of oppression & subjugation of the native, the colonists started to also be subjugated & oppressed by their own governments & one mass revolt by multiple colonial nations later & all the colonies became free nations. But a new problem arise, the ambition of the one's who now rule want more power, enough power to dominate all of the archipelago & thus a new age of war has begun in the archipelago to decided the future of these lands. The players now have to back one of the many colonies/native groups to help them come out on top in the fight for the archipelago. Each group has their own virtues & flaws, their own set of morals that can seem sane to s...

NPC Bundle 22: Plantiods (NPC Idea)

Here's one for you Dm's who want some NPC that are made of nature's material. 1: A fungus which has attached itself to an undead skeleton. It has grown to the point where it is now the majority of the body & can now 'coux' the skeleton inside of it to go in whatever direction it wants. 2: A Tree person who doesn't actually walk around, instead they shift their unground roots which causes them to shift from place to place. Civil engineers absolute hate hit person due to the damage caused to sidewalks, bridges, building & ect. 3: A shrub which uses it's roots as very lengthy legs. It stands at 5,4 with about 4,11 of that being just leg length. 4: A Seedling that is wandering about in search for a good place to plant itself so that it can grow up into a beautiful flower lad. 5: An entire forest which is controlled by one sentient 'mega tree' in the middle. It can stand up & move the entire forest to a new place, but that takes up t...

Bomb Bot (enemy idea)

Here's one for you DM's that want a weak but devastating enemy. This tiny construct is a bomb in a protective glass container with legs. It has two program programed into it. One is to sprint towards the nearest 'enemy', the second is to self-destruct when it get's close enough to that enemy. This construct is weak in almost every attribute but be warned that they can be a massive threat when they get an ambush or come in groups. Stats: Cr: 1/12 AC: 8 HP: 3 Str: 4 Dex: 18 Con: 4 Int: 2 Wis: 2 Cha:  0 Movement: 45ft attributes: Any attributes or abilities that come along with being a construct (ie not having to eat, sleep, not having to breath, curtain types of damages are better against it, ect…) attacks: Self Destruct |Bonus attack +4|Damdage:...