Fight For The Archipelago (Campaign idea)
Here's one for you DM's that want a war based campaign.
Once Upon a good while ago the worlds great powers found a great mass of islands on the other side of the world & decided to do what any great power would, ie colonize, conquer & then oppress that native people their. After about 80 years of oppression & subjugation of the native, the colonists started to also be subjugated & oppressed by their own governments & one mass revolt by multiple colonial nations later & all the colonies became free nations. But a new problem arise, the ambition of the one's who now rule want more power, enough power to dominate all of the archipelago & thus a new age of war has begun in the archipelago to decided the future of these lands.
The players now have to back one of the many colonies/native groups to help them come out on top in the fight for the archipelago. Each group has their own virtues & flaws, their own set of morals that can seem sane to some people but crazy to the rest, so make sure that you can represent that.
Once Upon a good while ago the worlds great powers found a great mass of islands on the other side of the world & decided to do what any great power would, ie colonize, conquer & then oppress that native people their. After about 80 years of oppression & subjugation of the native, the colonists started to also be subjugated & oppressed by their own governments & one mass revolt by multiple colonial nations later & all the colonies became free nations. But a new problem arise, the ambition of the one's who now rule want more power, enough power to dominate all of the archipelago & thus a new age of war has begun in the archipelago to decided the future of these lands.
The players now have to back one of the many colonies/native groups to help them come out on top in the fight for the archipelago. Each group has their own virtues & flaws, their own set of morals that can seem sane to some people but crazy to the rest, so make sure that you can represent that.
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