Getting The Gang Back Together (Side Quest Idea)

Here's one for you DM's that want some adventurers that isn't the party.

A good 15 years ago, a group of five adventures use to room the world, solving as many problems as they could. Eventually the group splintered apart, before eventually dissolving. They were fondly remembered.... for a good 5 years or so, now they are just trivia questions you'd get in a bar. However someone wishes to change this...

In whatever place the party uses as a local hub, a person in a cloak walks up to them. This person asks if they new about the old group & if the players don't know, the person will explain it to them (along with what each group member was like [will leave this up to the dm to decided]). Eventually they ask if they can bring the people tighter at their old headquarters. They will the location of the old headquarters & where the old party members are, along with promising an award.

If the players accept to do this quest, they will be given a small amount of gold just for accepting it. Whatever reward they receive after that is entirely dependent on how many old party members they can convince to go back to the adventuring life (2 being minimum to pass this quest).

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