Turnabout Table Turret (trap idea)
Here's one for you DM's that want a trap that is active, till destroyed.
The players are going through a circular shaped room where their are exists in each of the cardinal directions. If any of them walk near the center of the room, they will start to hear a weird crank like sound. Soon enough a mechanical device with a crossbow on the top comes out of the celling & aims at the closest player. Make the player roll a dex check & if they get a 14 or slower they will get hit by an arrow.
This device will continue to search & aim for whoever is closest to it every other turn & will not be able to hit anyone who is out of the room. The device has roughly 25 arrows in it & can take about 10 damage before breaking. If it is unable to sense anyone after three hours it will retract back into the celling.
The players are going through a circular shaped room where their are exists in each of the cardinal directions. If any of them walk near the center of the room, they will start to hear a weird crank like sound. Soon enough a mechanical device with a crossbow on the top comes out of the celling & aims at the closest player. Make the player roll a dex check & if they get a 14 or slower they will get hit by an arrow.
This device will continue to search & aim for whoever is closest to it every other turn & will not be able to hit anyone who is out of the room. The device has roughly 25 arrows in it & can take about 10 damage before breaking. If it is unable to sense anyone after three hours it will retract back into the celling.
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