True Tarot Trouble (Side quest idea)

Here’s one for you DM’s that want a side quest based around protecting a paranoid person.

The player are going around the local market place, when they see a person leave one of the cloaked stalls. They go up to a party member & ask them to help them, because something horrible is going to happen to them. If the party asks how they know this, the person will say they just got a card reading from a 100% accurate foresear, who says that whatever card they would have pulled, will happen to them within the next 3 days.

The person then says, they pulled a 10 of swords ( a card that states “Painful endings, deep wounds, betrayal, loss, crisis” as things it does), & ask the party to protect them for the next 3 days, to minimize the effects of the card. If the players agree, the person will pay them some gold & follow them for the next three days, freaking out every so often.

This side quest has one of three ways that it will most likely end with. Something that relates to the card happens to the person (weather it be big or small is upto the DM) & the person will promptly have the biggest freakout possible. Or it turns out that the 100% accurate foressear, is only a 100% accurate, due to them not foreseeing anyone before the paranoid person (which would give them a technical 100%). The last (& least likely way) that we see this side quest ending, is the party betraying the paranoid person for being annoying [thus fulfilling the cards requirement].

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