Jumble Trouble (REVAMPED campaign idea)
REVAMPED Version:
Here's one for you DM's that want to create a diverse & conflicting world while gaining a full campaign on tiring to fix/live with it.
In A Ship beyond the world, a world conquering mind flyer is having a problem. Multiple of their worlds are starting to rebel against them. Being unable to find a solution for this problem & a dead-line coming up to conquer a new world before a rival mind flyer attempts to do it first, they attempt a drastic.
They use a combination of powerful magic & advanced tec, to merge all the worlds together into one large 'mega world'! However, the combining of the world's wasn't perfect, & now many places are misshapes of multiple laces into one, with destruction of infulstructure & nature coming from this. From this unrest comes people who want to use this chance to overthrow the mind flayer. Not only is this a problem, but the stability of the world is slowly decressing as time goes on, & if nothing is done about it, the mega world will explode causing the planet's pieces to go into space & destroying all the oxygen on the planet, causing everyone who needs it to die.
The players are tasked with solving these three crisess of destroyed cities/misplaced people, a revolution in the brewing & the threat of everyone's death from destabilization slowly becoming more likely as day by dad pass!
Here's one for you DM's that want to create a diverse & conflicting world while gaining a full campaign on tiring to fix/live with it.
In A Ship beyond the world, a world conquering mind flyer is having a problem. Multiple of their worlds are starting to rebel against them. Being unable to find a solution for this problem & a dead-line coming up to conquer a new world before a rival mind flyer attempts to do it first, they attempt a drastic.
They use a combination of powerful magic & advanced tec, to merge all the worlds together into one large 'mega world'! However, the combining of the world's wasn't perfect, & now many places are misshapes of multiple laces into one, with destruction of infulstructure & nature coming from this. From this unrest comes people who want to use this chance to overthrow the mind flayer. Not only is this a problem, but the stability of the world is slowly decressing as time goes on, & if nothing is done about it, the mega world will explode causing the planet's pieces to go into space & destroying all the oxygen on the planet, causing everyone who needs it to die.
The players are tasked with solving these three crisess of destroyed cities/misplaced people, a revolution in the brewing & the threat of everyone's death from destabilization slowly becoming more likely as day by dad pass!
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Original Version:
Here’s one for you DM’s who want a simple idea for your campaign
The people & places of the world have been jumbled about due to some mind flyer tecno-magic & now everything is where it shouldn’t be. The players now have to find a way to figure out how to unjumble the world & or find a way to make the world contempt on how it is now.
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