The Heist (One-Shot idea)

Here's one for you DM's that want a heist one-shot.

The players are in the need of some money (for character background reasons) & have now agreed to go on a heist to the 'impenetrable' orc national treasury. With some starting resources from a mysterious benefactor, the players will have to plan out & execute the heist of the millennium. However the orcs aren't sitting ideal by, as they have plans to increase the security in three days, to a point where it will become absolutely unheistable.

[Extra modules]

Traitor: One of the team is working for the orc government, & plans to doom the heist. However if the party is able to figure out & either secure/defeat the traitor, the benefactor will give them more resources to work with. [if the module is activated (or you feel like being cheeky), have the benefactor verbally confirm that their may be a traitor in the group]

One for all: The amount of the heist turns out to be for a singular, non-splitable, item. If any of the party wishes to pay for what there background wants, they must make sure that they are the one that leaves with it.

No more use to me: The benefactor will betray the party once the heist is done, & the party must band together & use there guile to survive.

The long road (can make this one shot into a campaign: The mysterious benefactor only knows how to fence goods, & does not have the resources to pull of the heist on the orc national treasury. The party is tasked with going on smaller heists before hand, before taking on the monolithic task that is the national treasury.

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