Goblin Protection Racket (Side quest idea)
Here’s one for you DM’s that want to fight some goblins & then fight some greedy people.
The players have just entered a new town & are greeted by the sight of a couple of mercanieries proclaiming how if the town will give them “Half of all their money” they will be protected from a grand goblin horde, that just so happens to be coming for THIS EXACT TOWN. The town will accept this offer unless given an offer that isn’t as ridiculous as that one.
If the players offer their services & if the town accepts it, the mercenary group will leave ferociously & proclaim that “The town can’t be saved with those fools protecting it”. If the players are still in the town two days later, they get to fight around six goblins. If they win this fight, they will notice the mercenary group socializing with the goblins. The players will then have to fight the rest of the goblins & the mercs
If the Mercs offer get accepted the players (if they stay the night) will be met with the sight of the mercs fighting the goblins. If they investigate it, they will notice that neither of the sides are actually hitting each other (& are only pretending to get hurt & hit each other). If the player point this out to the townsfolk or the mercs, the mercs & the goblins will attack the town.
No matter what path the players choice, they will end up beating both the goblins & the mercs. They will be given their first offer as a reward (& if they didn’t have one, then it’s just a good amount of gold)
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