Die Of Many Oddities (Item idea)

Here's one or you DM's who just want a 'not as game breaking' deck of many things that is reusable.

Appearance: A red 20 sided die that has a purple tint glow coming from it. When it's rolled, whatever number it lands on either glows gold (if the roll does something good), glows sliver (if it does something that is neutral or weird), or glows bronze (if it does something bad).

Description: This die, made by a chaotic god, allows one of 20 things to happen when it's rolled. These rolls can range greatly with usefulness, & helping or hindering the roller so be warned of that before hand. This die can be rolled for a bonus action.

Attribute: If rolled does the effect which the die number lands on

-Takes bonus action to roll (has to be picked up before used again)

-numbers can't leave/be removed from the die (unless using a wish spell or some type of experience magic smithing)


List of effect & associated numbers on die

1: Deals roller x2 amount of damage they have taken last
2: A meatball gets shot out of the die & hits the closest entity (how fast it goes & if it does damadge is up to the dm)
3: A fireball is shot geographically east
4: Who ever picks up the die next, will have their next attack be a crit
5: Duplicates the lasted use weapon
6: No damage can happen for the next ten minutes to any person/being in the entire world.
7: Creates an AOE spell with a range that is 15ft around it in all directions, that changes your toenails into metal
8: "It Craves Flesh..."
9: Turns everyone in a 50ft line directly North, south, east , & west of the die into stone for 3 turns
10: Creates another die of many things
11: All food within the room is turned into a good berry of equal mass/size of the previous food
12: Cake falls from the sky & lands on top of the die (if their is a roof, everyone in the room just hear a wet slap from above them)
13: Closeted living being becomes transparent
14:Gravity is flipped for 21 seconds
15: A goat of unusually large size *poofs* into existent right on top of the die
16: The die explodes & damages everything that is 10ft around it (the die survives the explosion)
17: Dice grows a mouth & has to be feed before it can be rolled again
18: The die teleports to the hands of it's 2ct to last user.
19: Your shoes are meat & your meat are shoes
20: Heals roller for x2 the amount of damage they have taken last

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