Revolution In The Night (Campaign Idea)

Here's one for you DM's that want a campaign based around subterfuge, stealth, & revolution.

As the world marches on science & magic have advanced to improve the life of the citizens of the world. Well all the citizens, except for the nation of Kelvor. The rulers of the realm have reaped the benefits of the current age, but have made sure to keep it out of the hands of the populace. With this technical & magical advantage, they enforce their dictatorial police-state rule. But this won't last... at least not under the players eye.

The players are set to task to take down the government. However they will never have the strength to take them out in a long fight. the players must plan a date to take over the government in one swift action, in hope that this will win them the revolution, or at least give them enough advantage to win the long fight. But how will the players plan this revolution under the nose of the government's watchful eyes.

Comments

Popular posts from this blog

Flumph's Guide to Food (treasure idea)

Dryads' Domain (Location Idea)