Sticky Water (trap idea)
Here's one for you DM's that want the water to be a trap that gets you stuck
The players come to a very watery room where their is a very clear path thought the area via the water & another obscure & difficult path via climbing the walls. If the players go across the water or fall into it when tring to climb they will find that it has stuck itself to their bodies & is unwilling to get off. The players who are in this at this point will have to make a dex save every turn to see if they can move 5-10 ft though it. Once they reach one of the ends they will once again have to roll dex, but with disadvantage this time & on a success they can get out. If a player weighs less than 65 pounds the sticky water doesn't affect them unless they dive into it with considerable force.
Please note that the sticky water is inedible & attempting to eat it may cause sickness.
The players come to a very watery room where their is a very clear path thought the area via the water & another obscure & difficult path via climbing the walls. If the players go across the water or fall into it when tring to climb they will find that it has stuck itself to their bodies & is unwilling to get off. The players who are in this at this point will have to make a dex save every turn to see if they can move 5-10 ft though it. Once they reach one of the ends they will once again have to roll dex, but with disadvantage this time & on a success they can get out. If a player weighs less than 65 pounds the sticky water doesn't affect them unless they dive into it with considerable force.
Please note that the sticky water is inedible & attempting to eat it may cause sickness.
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